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About Me

I am a dedicated game developer pursuing a Master’s in Interactive Technology at SMU Guildhall, specializing in graphics programming. My experience includes leading a team of 14 programmers as the Lead Programmer on Fastival, a 4-player co-op arcade racing game created by a team of 48, where I ensured seamless collaboration and successful project execution using Agile methodologies. Additionally, I contributed to U.M.I (Uncontaminated Marine Initiative), a 2D puzzle game focused on marine conservation.

With expertise in C++ and Unreal Engine, and hands-on experience with DirectX 11, I am currently advancing my skills in DirectX 12 to enhance graphics optimization. I excel in task management and team coordination, consistently delivering high-quality gameplay under tight deadlines. I thrive in dynamic environments, solving complex technical challenges while aligning with creative visions.

Driven by a passion for real-time graphics programming, I am committed to pushing the boundaries of interactive experiences. If you're looking for a results-oriented developer who can deliver visually compelling gameplay, I am ready to contribute to your team’s success.

Individual Projects

Collaborative Projects

Tech I would build

  • GPU-driven rendering pipelines

  • Global Illumination systems

  • Deferred rendering pipelines

  • CPU and GPU particle systems

  • Procedural content generation

Games I love playing

  • Narrative-driven games

  • Action-adventure games

  • Open world games

  • Role playing games

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