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U.M.I

U.M.I is a 2D side-scrolling game where players control Umi, an AI submarine tasked with cleaning the oceans after centuries of pollution have nearly destroyed marine life. Players navigate through 10 real-life deep ocean trenches, collecting trash to restore the ecosystem while managing limited battery life.

Development Specifications:

  • Role: Solo Programmer

  • Team: 4 developers

  • Development time: 5 Months

  • Engine: Unity

Key Responsibilities

  • Implemented all in-game mechanics

  • Developed the menu system

  • Created the user interface (UI)

  • Integrated audio and visual effects (VFX)

Collaboration

  • Worked closely with two Level Designers who designed ten levels

  • Collaborated with one Artist responsible for in-game assets, UI art, and marketing materials

Technical Challenges and Learning

  • First-time experience with Unity, initially challenging but progressively improved

  • Quickly adapted to implementing touch-based input systems for tablet gameplay

Project Management

  • Followed a RACI chart for clear role definition:

    • Responsible and Accountable for all game mechanics

    • Consulted on level design

    • Informed about art production

Core Game Loop

  • Control the player ship and shoot down the enemy ships and asteroids floating in space

  • Avoid enemy fire

  • Kill all the entities and advance to next wave.

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Game Entities/Mechanics

  • Player Character

    • SWIPE on tablet screen to move Up, Down, RIght or Left

Screenshot 2024-12-17 220519.png

Player Character

Player class

  • Light Trash

    • Collect these trash and clean the ocean

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Light Trash

  • Heavy trash

    • Collect them and use them to stop your movement

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Heavy Trash

Trash class

Trash class

  • Underwater streams

    • Use these stream to get to places that you normally cannot get to

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Underwater Stream

Current class

©2025 Anishva Bardhan.

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